Recordings from Berghain, Berlin, 2012
Over the past ten years, Soundwalk Collective has won international recognition for their work of abstracting and re-composing narrative sound pieces through fragments of reality, and by forging evocative journeys in sound that are exhibited in the form of sound installation and performance.
During the month of April 2012 the Collective was given access to the club and the sound systems of Berghain and Panoramabar, 4 days during daytime, and 1 weekend during the regular events.
The Collective prepared a selection of frequencies and rhythm patterns that were used to make each part of the building vibrate.
By sending frequency sweeps to the sound system, at a volume between 98dB SPL and 108 dB SPL, each interior surface of the building reacted by filtering the sound and producing new harmonics, vibrations and textures, that are normally unheard by the human ear.
Sounwalk Collective live performance of MEDEA during Lille Fantastique festival, october 2012. France.
Performed inside an old boat, with 8 tape machines, 12 TV sets, 6 hands, 6 ears, 1 mixer, 100s of tape loops.
Filmed and edited by Dasha Redkina.
Recordings from the Mediterranean Sea 2009-2011
SPRING 2012 RELEASE
Ulysses' Syndrome Live at La Nuit Blanche, Paris 2010 - by Xavier Arias from Soundwalk Collective on Vimeo.
he 1500 hours of sonic material recorded captures the essence of the Mediterranean coasts: conversations of Libyan fishermen on Greek cargo ships, passing yachts on the Corsican coast, customs officers off the Bay of Naples, voices and whispers, excerpts of music, distant radio noises and morse code communication. The resulting work is resonant of Homer's Odyssey in the form of a sonic fresco totaling 24 hours.
The performance consists of a live onstage sound composition during which the originally recorded material is manipulated in real-time accompanied by live synchronized video projection(s). The resulting experience is an immersive environment produced live by musicians and new media artists who reinvent and excite the raw material using turntables, laptops, and other customized media and sound objects.